Ref: Kinect SDK 1.8 ControlBasics
Windows 10 Edu x64 @ ASUS X450J
0. New WPF 範本
<!--1 Add Ref Kinect.DLL KinectToolkit.DLL, Kinect.Toolkit.Controls.DLL -->
<!--2 Add xmlns:k 命名空間-->
<!--3 XAML 加入 KinectUserViewer/SensorChooser-->
<!--4 XAML 加入 KinectRegion-->
XAML Code ---
<Window x:Class="wk55.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:k="http://schemas.microsoft.com/kinect/2013"
xmlns:local="clr-namespace:wk55"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<!--1 Add Ref Kinect, Toolkit, toolkit controls-->
<!--2 Add xmlns:k-->
<!--3 Add KinectUserViewer/SensorChooser-->
<!--4 Add KinectRegion-->
<Grid>
<Grid Margin="200 0 200 250">
<k:KinectUserViewer k:KinectRegion.KinectRegion="{Binding ElementName=kinectRegion}" Height="100" HorizontalAlignment="Center" VerticalAlignment="Top" />
<k:KinectSensorChooserUI HorizontalAlignment="Center" VerticalAlignment="Top" Name="sensorChooserUi" />
</Grid>
<k:KinectRegion x:Name="kinectRegion">
<Grid x:Name="kinectRegionGrid" Margin="10,120,10,120">
<k:KinectScrollViewer Name="scrollViewer" HorizontalScrollBarVisibility="Visible" VerticalScrollBarVisibility="Disabled">
<WrapPanel VerticalAlignment="Center" x:Name="wrapPanel" Orientation="Vertical" k:KinectTileButton.Click="wrapPanel_Click" >
<!-- items for design layout. They will be replaced at runtime. -->
<k:KinectTileButton Label="1"/>
<k:KinectTileButton Label="2"/>
<k:KinectTileButton Label="3"/>
<k:KinectTileButton Label="4"/>
<k:KinectTileButton Label="5"/>
<k:KinectTileButton Label="6"/>
<k:KinectTileButton Label="7"/>
<k:KinectTileButton Label="8"/>
<k:KinectTileButton Label="9"/>
<k:KinectTileButton Label="10"/>
</WrapPanel>
</k:KinectScrollViewer>
</Grid>
</k:KinectRegion>
</Grid>
</Window>
C# Code ---
namespace wk55
{
//5. Add using namespace
using Microsoft.Kinect;
using Microsoft.Kinect.Toolkit;
using Microsoft.Kinect.Toolkit.Controls;
using System.Globalization;
/// <summary>
/// MainWindow.xaml 的互動邏輯
/// </summary>
public partial class MainWindow : Window
{
//6 Add KinectSensorChooser
private readonly KinectSensorChooser sensorChooser;
public MainWindow()
{
InitializeComponent();
//7. Create KinectSensorChooser
this.sensorChooser = new KinectSensorChooser();
KinectSensor.KinectSensors[0].DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30);
KinectSensor.KinectSensors[0].SkeletonStream.Enable();
this.sensorChooserUi.KinectSensorChooser = this.sensorChooser;
this.sensorChooser.Start();
// Bind the sensor chooser's current sensor to the KinectRegion
var regionSensorBinding = new Binding("Kinect") { Source = this.sensorChooser };
BindingOperations.SetBinding(this.kinectRegion, KinectRegion.KinectSensorProperty, regionSensorBinding);
}
// 8 Add cloing event
private void WindowClosing(object sender, System.ComponentModel.CancelEventArgs e)
{
this.sensorChooser.Stop();
}
// 9 Add panel click events
private void wrapPanel_Click(object sender, RoutedEventArgs e)
{
var button = (KinectTileButton)e.OriginalSource;
button.Label = "Press";
}
// 10 Copy KinectInteraction180_32.DLL and KinectInteraction180_64.DLL into debug folder
}
}
2018年3月26日 星期一
2018年3月13日 星期二
iphone 5 s project to windows 10
Ref:https://as.lonelyscreen.com/download.html
Windows 10 x64 @ ASUS X450J
iphone 5s @ iOS 10
1. Download (Free Trial Download)
2. Install
3. Start LonelyScreen
4. Rotate
Windows 10 x64 @ ASUS X450J
iphone 5s @ iOS 10
1. Download (Free Trial Download)
2. Install
3. Start LonelyScreen
4. Rotate
2018年3月10日 星期六
旋轉立方體影片
Ref: https://docs.microsoft.com/zh-tw/dotnet/framework/wpf/graphics-multimedia/3-d-graphics-overview
Windows 10 x64 @ ASUS X450J
1. 依據
<MeshGeometry3D Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0" TextureCoordinates="0 1 1 1 0 0 1 0 " TriangleIndices="0 1 2 1 3 2" />
2. 複製5份作成六面體(以中心 0 0 0 旋轉後平移)
3. 3D物件群組製作x,y axis 旋轉腳本動畫
4. 影片置於 C:\Users\csjou\Videos\wildlife.wmv"
5. xaml code
<Window x:Class="wk31.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:wk31"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="RoX"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:3"
RepeatBehavior="Forever" />
<DoubleAnimation Storyboard.TargetName="RoY"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:4"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Window.Triggers>
<Grid>
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera
FarPlaneDistance="20"
LookDirection="0 0 -1"
UpDirection="0,1,0"
NearPlaneDistance="1"
Position="0 0 10"
FieldOfView="45" />
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<Model3DGroup.Transform>
<Transform3DGroup>
<RotateTransform3D CenterZ="1">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="RoY" Axis="0 1 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<RotateTransform3D CenterZ="1">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="RoX" Axis="1 0 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Transform3DGroup>
</Model3DGroup.Transform>
<AmbientLight Color="White"/>
<!-- Rec1 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="180"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetZ="0"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec2 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetZ="2"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec3 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="90"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="1" OffsetZ="1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec4 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="270"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="-1" OffsetZ="1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec5 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="1 0 0" Angle="270"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetY="1" OffsetZ="1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec6 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="1 0 0" Angle="90"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetY="-1" OffsetZ="1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Grid>
</Window>
Windows 10 x64 @ ASUS X450J
1. 依據
<MeshGeometry3D Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0" TextureCoordinates="0 1 1 1 0 0 1 0 " TriangleIndices="0 1 2 1 3 2" />
2. 複製5份作成六面體(以中心 0 0 0 旋轉後平移)
3. 3D物件群組製作x,y axis 旋轉腳本動畫
4. 影片置於 C:\Users\csjou\Videos\wildlife.wmv"
5. xaml code
<Window x:Class="wk31.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:wk31"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="RoX"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:3"
RepeatBehavior="Forever" />
<DoubleAnimation Storyboard.TargetName="RoY"
Storyboard.TargetProperty="Angle"
From="0" To="360" Duration="0:0:4"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Window.Triggers>
<Grid>
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera
FarPlaneDistance="20"
LookDirection="0 0 -1"
UpDirection="0,1,0"
NearPlaneDistance="1"
Position="0 0 10"
FieldOfView="45" />
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<Model3DGroup.Transform>
<Transform3DGroup>
<RotateTransform3D CenterZ="1">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="RoY" Axis="0 1 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<RotateTransform3D CenterZ="1">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="RoX" Axis="1 0 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Transform3DGroup>
</Model3DGroup.Transform>
<AmbientLight Color="White"/>
<!-- Rec1 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="180"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetZ="0"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec2 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetZ="2"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec3 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="90"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="1" OffsetZ="1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec4 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="270"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="-1" OffsetZ="1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec5 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="1 0 0" Angle="270"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetY="1" OffsetZ="1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
<!-- Rec6 -->
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<MediaElement Source="C:\Users\csjou\Videos\wildlife.wmv"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<Transform3DGroup>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="1 0 0" Angle="90"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetY="-1" OffsetZ="1"/>
</Transform3DGroup>
</GeometryModel3D.Transform>
</GeometryModel3D>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Grid>
</Window>
6. Result
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