3. 加入修改後之SpaceInvader
4. 分別建立由表單應用程式執行script函數(shoot, addBigInvader)與讀、寫參數的按鈕事件:
private void button1_Click(object sender, EventArgs e)
{
axDXStudioPlayer1.Send("scenes.scene_1.script.shoot()");
}
private void button2_Click(object sender, EventArgs e)
{
axDXStudioPlayer1.Send("scenes.scene_1.script.addBigInvader()");
}
private void button3_Click(object sender, EventArgs e)
{
string cam = "";
axDXStudioPlayer1.GetPropertyAsString("layers.layer_1.camera", out cam);
if (cam == "camera_1")
axDXStudioPlayer1.Send("layers.layer_1.camera = 'camera_2'");
else
axDXStudioPlayer1.Send("layers.layer_1.camera = 'camera_1'");
}
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