1. 公自轉解決了,衛星應該很容易,等了好久,測試OK。
2-1 太陽(球)靜止在原點(0,0,0)
2-2 地球自轉/平移公轉半徑/公轉
<Transform3DGroup>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="日自轉" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<!-- 日半徑 -->
<TranslateTransform3D OffsetX="10"/>
<RotateTransform3D >
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="日公轉" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Transform3DGroup>
2-3 月球自轉/平移公轉半徑(繞地球)/公轉(繞地球)/平移地球公轉半徑/地球公轉
<Transform3DGroup>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="月自轉" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<!-- 月公半徑 -->
<TranslateTransform3D OffsetX="5"/>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="月公轉" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<!-- 日半徑 -->
<TranslateTransform3D OffsetX="10"/>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="日公轉2" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
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程式下載